Live Faiber Play game marketplace

Faiber Play · Live marketplace

Connected games, live and ready to play.

Discover approved games deployed through Faiber. Every live title is backed by a real project, a reviewed release, and an explicit platform-service topology.

Marketplace onlineGame SDK v0.6 live

Live catalog

Play what is published now.

This catalog is loaded from Faiber's approved Play submissions. A game appears here only after its project is deployed, submitted by its owner, and approved by an operator.

Loading approved games…

Publishing workflow

From a Faiber project to a public game page.

Faiber Play now uses the same controlled project lifecycle as application delivery, with a marketplace review gate added before public discovery.

01

Build

Create or import a normal frontend game repository, use Faiber agents and workers, and keep the source portable and Git-owned.

02

Deploy

Build the game image and reconcile its declared services into the project's isolated sandbox.

03

Submit

Add bilingual store copy, player limits, categories, cover media, and the public Play path from the project workspace.

04

Review & publish

An operator reviews the live deployment, approves the submission, and the game becomes discoverable in this catalog.

Developer platform

Authoritative multiplayer contracts are shipping today.

Faiber's TypeScript SDK and Game SDK provide typed matchmaking, player-specific match views, reconnectable realtime sessions, and idempotent commands. Kheradgah is the first production title using them.

@faiber/faiber-game-sdk · 0.6
// authoritative matchmaking
import { FaiberSDK } from "@faiber/faiber-ts-sdk";
import { MatchSession } from "@faiber/faiber-game-sdk";

const ticket = await faiber.state.enqueueMatchmaking(gameId, { mode });
01

Authoritative matches

Keep rules, answers, hidden information, timers, and win resolution on Faiber State instead of trusting the browser.

02

Connected players

Use verified identity context, short-lived realtime connection tickets, and caller-specific projections.

03

Managed publication

Declare the Play path during deployment, submit marketplace metadata, and publish only after operator approval.

Connected capabilities

Use only the Faiber services each game actually needs.

IdentityPlayer profilesRealtime StateLearning contentAssets & rewardsPaymentsMessengerFlow automationVersioningProject operations

Faiber Play is a publishing and platform-integration layer, not a game engine. Service availability is declared per game; payments and economic rewards must be explicitly enabled and verified before a title can advertise them.

Explore production services

FAQ

Faiber Play is open.

Is Faiber Play available now?

Yes. The public catalog, project submission workflow, operator review, Play routing, and Game SDK v0.6 are live. Kheradgah is the first approved playable release.

How does a game reach the marketplace?

The owner deploys a Faiber project and submits its Play metadata. An operator reviews the real release and approves or rejects it from the admin panel.

Is Faiber Play a game engine?

No. It connects project delivery, authoritative platform services, marketplace review, release routing, and discovery while developers keep their preferred rendering stack.

Do developers keep their source code?

Yes. Games remain ordinary repositories with reviewable changes and Git history, so they stay portable and developer-owned.

Faiber

Play Kheradgah or publish your own world.

Enter the first live Faiber Play title, or open a Faiber project to build, deploy, submit, and publish the next one.